Wednesday, July 27, 2016

Day 15

Today we started fully working on Python and Vizard. I created a simple scene with some pre-made 3d models, and animated some plants to move around and spin. I also learned about cull faces, which are faces of geometry on screen that is opposite of the normal face. These cull faces can be turned off if the player doesn't need to see one side of an object on screen, and to improve performance.

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